Web Analytics
Polycount Forum View Single Post What Are You Working On 2015

Polycount Forum View Single Post What Are You Working On 2015

<

Polycount Forum – View Single Post – What Are You Working On? 2015!

What Are You Working On? 2015!!!

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

E7ROiU2.jpg

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

7auYGJ5.jpg?1

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

yH54G8m.jpg

Polycount Forum - View Single Post - What Are You Working On? 2015!!!:

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

0811c92803fcb1024abfdbb67a96158f.jpg

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

rFbP6fK.jpg

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Polycount Forum - Vi.

B3IsDOT.jpg

Allods Goblin Signs Wire

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Tommy gunardi teguh tommygteguh golemconstruction

... corridor002.jpg

Polycount Forum - View Single Post - What Are You Working On? 2015!

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Matt OlsonNov 5 2015

The Overlord

wFzAbFU.jpg

Recent Posts

Exomancer Design Sculpt

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Unless you can make the single-hair-strand approach work for you (don't really see why it would be impossible), I'd try something roughly along those lines:

History design 999 – Page 3 – ducati.org forum | the home for ducati

Boy sichterman env 3 final

While poly count is also important, the problem is not as complex. One just needs to know the reasonable targets. Here are some polycounts for a few of my ...

... the whole ship is split into areas covered with separate materials like those. You get perfectly crisp surface detail △ no matter the size of the ship, ...

Recommended poly count for player models and weapons - Unreal Engine Forums

Ostrogoth Head by FirstKeeper Ostrogoth Head by FirstKeeper

fedcharacter2

Want to add to the discussion?

A view on Flotsam with our first wallpaper

As many of you might already have seen in the daily builds of Blender 2.8, we have been working on a new toolbar and widget system for Blender.

TempleOfUtu_Final_01.jpg

Matthias develtere fr laf1

Naughty Dog Hires Extremely Talented Artists for Uncharted 4: A Thief's End: Check Out Their Awesome Work

Polycount Forum - View Single Post - What are you working on? 2015 Edition

3ds Max: Working with big scenes

TempleOfUtu_Final_04.jpg

Is that…yup, another sleeping platform. – Honda Element Owners Club Forum

harvey_dent_by_madgunslinger-d8lj1s7.jpg

Also you should know how to model a character properly with the basics to be animatable and riggable afterwards. This is my old modelling notes.

[ IMG]

next gen asset NGon

DJ Sona Zbrush by Fch3ck DJ Sona Zbrush by Fch3ck

All my forest assets share a single material. To that end I needed all my veggies to sample a single texture.

It has some limitations (e.g. Unity applies GI before the shading pass, into emission RT, so it's impossible to get GI light cast on normals modified by a ...

Unreal Engine 4.20 delivers on our promises to give developers the scalable tools they need to succeed. Create a future-focused mobile game, ...

This year I haven´t focused too much on Social Media BUT I kept posting and sharing my 'almost' dailies on Instagram, Twitter and Polycount.

Click on image to enlarge nr_pushkin2_948.jpg

Lifesaver

I'd like to experiment with different plants and colours. More dotting colours around. View rest ↓

After analyzing this scene by Denis Rutkovsky which was free on Marketplace at some point, I realized I didn't have to create complex materials and shaders ...

Click image for larger version Name: High Poly car.jpg Views: 4923 Size

lUYKKkf.jpg

Although this piece didn't make it into the final, I experimented with a workflow to get a high and low res model out of Fusion 360 to 3DS Max. If you ...

Polycount Forum - View Single Post - What Are You Working On? 2015!!!

Save us all!

You can lower the poly count by decimating the file size in programs like Blender or Meshmixer (View our video tutorial on how to decimate .STL and .

After, you spent time and nerves to get tentacles with too low resolution right. Remember, no one forces you to not use ...

Personal project : Sci-fi soldier, Kevin Lee. 2624386dafd2e8e0bc60d55096a1d26b

HPPractice1.jpg.dc17975fea23f20401137aa5740ba653.jpg

... DOTA 2's Art Is Like An Ice Cream Sundae For Your Eyeballs ...

[ IMG]

Create Realistic Condensation using Mograph, Physical, and Arnold (3 Part Series)

NET Polycount More Options

Screen Shot 2015-06-26 at 14.26.56

2nd design - I divided the level at three floors, each with different geometry. It's defenitely not the final version of design, I continue working on it, ...

Share this post

Lot of 2 the wizard of oz pop up!, yellow brick road and ruby slippers 5 x 7"

You can see that post-process is really very subtle as I tried to get as much as I can with the right lighting, fog color, and VFX like fog sheets and light ...

If you go and push the magic buttons, it may help me get a job. Do it! Do it now! : https://www.artstation.com/alexjavor

The work is still going, so will try to update the forum post as frequently as possible.

600892

Zbrush screenshot

Green-Wood Cemetery

But before that you'll see before-and-after in-game weapon comparisons for some of the weapons. I've ported all of the “examine view” hi-poly models into ...

... this would matter regarding usage with billboards and distant LODs- would the added geometry to reduce overdraw instead of flat single planes win over ...

... DOTA 2's Art Is Like An Ice Cream Sundae For Your Eyeballs ...

Art Spotlight: Bone Mill

Among the many brilliant touches is how challenges flow into each other. After beating King Bob-Omb at the top of the Bob-Omb Battlefield mountain, ...

dragonfly_front ISO.jpg 109K

NET Polycount Check

Posted Image

Screen Shot 2015-06-26 at 15.15.51

... is based on the OpenGL API v3.1 which favours creating a living breathing world and an immersive gameplay over the polycount and fancy post -effects.